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JUDE · Game DNA

The 52 measures.

JUDE sees, thinks, plays, and feels a session the way a player did. These are the in-game KPIs that reading is made of.

52 in-game KPIs · 44 moment-to-moment · 8 peak-end

How to read the 52

Four questions. One memory lens.

moment-to-moment peak-end

Peak-end is a lens, not a fifth sense. 8 of the 52 are the remembering self (diamonds). The other 44 are the experiencing self (dots), read continuously. Duration barely counts.

See · Usability · 14 KPIs

Can the player read the game?

Legibility and efficiency. Goals, mechanics, and results are readable without searching.

moment-to-moment peak-end

Goal & next step4

  • Objective clarity
  • Next-action salience
  • Goal visibility
  • Tutorial residue

Act & read result5

  • Mechanic readability
  • Feedback legibility
  • Consequence clarity
  • Progression legibility
  • Failure fairness

Cost of confusion5

  • Navigation confidence
  • Stall load
  • Repeat-action load
  • Backtracking load
  • Menu & idle dwell

Think · Mental model · 3 KPIs

Do they believe they understand it?

Cognitive state. Goal, control, and competence. Cognitive, not emotional.

moment-to-moment peak-end

  • UncertaintyDo I know the goal and the rule?
  • AgencyDo my actions decide what happens?
  • ConfidenceAm I committing faster over time?

Play · UX and game loop · 18 KPIs

Is it worth continuing?

Hook, reward, mastery, friction, and momentum, minute by minute.

moment-to-moment peak-end

Hook & goals3

  • First-session hook
  • Core-system engagement
  • Objective pursuit

Reward2

  • Reward anticipation
  • Payoff cadence

Friction2

  • Friction level
  • Friction hotspots(peak-end)

Mastery & choice5

  • Mastery slope
  • Strategy shape
  • Recovery behaviour
  • Decision density
  • Loop variety

Momentum6

  • Opening momentum
  • Mid-session momentum
  • Late-session momentum(peak-end)
  • Session momentum
  • Pace
  • Continuation intent(peak-end)

Feel · Affect · 17 KPIs

How does the moment feel?

Webcam-inferred energy, mood, and tension. Always read with the on-screen frame, never alone.

Affect is never shown without the on-screen frame it was read against.

moment-to-moment peak-end

Drive6

  • Emotion energy
  • Valence
  • Focus occupancy
  • Delight(peak-end)
  • Curiosity
  • Engagement peaks(peak-end)

Tension & release4

  • Productive tension
  • Anticipatory rise
  • Anxiety load
  • Relief(peak-end)

Strain5

  • Frustration load
  • Frustration gradient
  • Anger & tilt
  • Overwhelm
  • Boredom & flat affect

Drift & recovery2

  • Emotional drift(peak-end)
  • Affective rebound(peak-end)

Remember · Peak-end · 8 KPIs

What will they remember?

A session is judged by its peak and its end, not its average. Duration barely counts.

The same 8 diamonds from above, read again as the remembering self. They are already counted in the 52.

moment-to-moment peak-end

  1. Engagement peaksFeel
  2. DelightFeel
  3. Friction hotspotsPlay
  4. ReliefFeel
  5. Late-session momentumPlay
  6. Continuation intentPlay
  7. Emotional driftFeel
  8. Affective reboundFeel